Parliament Bengaluru (Reuters) -Indie approved a bill to ban online games played with money in motion on Thursday, which threatens the survival of the popular fantasy game sector after the government described the high risk of financial and psychological harm.
The sudden ban was shocked by the industry in India, India, in 2029, set by $ 3.6 billion, with the executives fearing losses of employment and complete closure of their applications when the President signs a bill.
The Indian upper house of the parliament underwent the promotion and regulation of Bill Online games 2025 after the lower house cleared it at the beginning of this week with the support of legislators.
The bill prohibits “harmful” online gaming services, advertising and financial transactions with them, while the government quoted the psychological and financial damage it can cause.
Gaming industry executives said they were afraid of losing billions of dollars of foreign investment, from risky capital companies such as Tiger Global and Peak XV Partners.
The accompaniment of the best Indian crickets and other marketing efforts increased the attraction and interest in investors in gaming applications such as popular fantasy cricket games operated by Startups Dream11 and Mobile Premier League.
Dream11 orders $ 8 billion award, while Mobile Premier League is awarded at $ 2.5 billion, showing Pitchbook data. Other popular gaming applications in India include Zupee and Games 24×7.
(From ERING incing ahmed or ahmed or manvi pants;
(Tagstotranslate) ban online games