
After starting with more than 2,200 participants from all over the country, the creator “XR (extended reality) Hackathon”, organized WavelAPs, in cooperation with the Ministry of Information and broadcast, in the last stage of the evaluation, the finalists were closely reviewed by a significant jury.
Panel experts include the CEO of the Ministry of Tourism Mugdha Sinha, who evaluates the potential of XR in cultural narrative and tourism; Rajat Bansal of Games24x7, which evaluates XR solutions focused on game and entertainment; Abhishek Gupta of Homelane, which reviews XR when designing interior and spatial visualization; Dinesh Punni from a absorbing initiate that evaluates projects on the topic of absorbing education; and Saraswathi Balgam dance atoms who evaluate projects from medical and fitness topics.
Wavelaps joined with two front Indian communities XR, Bharat XR and XDG, for the organization of the challenge. “The Hackathon XR is designed to move the boundaries of augmented reality (XR) in sectors such as entertainment, tourism, education, health care and electronic trade. More than competition, it is a movement to place India in the foreground of the absorbing technology,” the official said.
Hackathon is part of a larger event, the world’s sound visual and entertainment summit (Waves), which will take place in India from 1 to 4 May. “We revolutionize the Indian XR Indian industry for the Hackathon for XR creators.
Many promising posts were examined for the last round of the call. Among them is the application of social widespread reality (AR) “Near”, developed by Prekshit Bhargava, Akhil Kumar Anand, Amit Kumar and Prata Prashar, allowing users to see and interact in AR with posts in the last 24 hours in their exact location. Another team, led by S. Bala Subramaniyam, born with club foot, comes from Chennai.
Many items focus on health care, fitness and well -being to solve medical education, mental wellness and personalized fitness experiences, while some are on the transformation of education and digital media and entertainment.
Published – April 6, 2025 17:05