The online gaming industry is in arms over the promotion and regulation of the 2025 online game account, which aims to ban all games of real money, including the skills. Industry initiates warn that this sweeping ban could cripple the sector, leading to more than 20,000 cuts at work and forcing more than 300 companies to close their doors.
This step, they say, exposes the future of one of the most dynamic digital industries in the country with a serious risk. The 14 -page law proposed by the Ministry of Electronics and Information Technologies of the Union (Meity) was submitted on Wednesday 20 August by the Minister of Electronics and Information Technologies Ashwini Vaishnaw in Lok Sabha.
It describes “online game of money as an online game, regardless of whether such a game is based on skills, chance or both, plays the user by paying fees, saving money or other betting in anticipation of victory, which requires money and other enrichment for money or other bets;
“Approximately 50% of franchise sports leagues can be closed”
“There are more than 20,000 current jobs, with the possibility of closing more than 300 companies. Approximately 50% of franchise domestic/national sports leagues can be closed and loss of revenue for teams and leagues can range from 30 to 40%,” Livemint said.
The source added: “Sports Cricket & Grassroots can collapse without real game advertisers. Its impact could lead to a decrease in AD expenditure with lower sports broadcasts/media revenues.”
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According to Lumikai’s risk capital company, the Indian game market is awarded $ 3.8 billion and could increase to $ 9.2 billion by 2029. Reportedly employs more than 130,000 qualified workers.
“This sector was consistent in expressing its primary interest: that the blanket compares legitimate, regulated gaming platforms based on skills with predatory gambling models
He added: “It is also politically worth mentioning that predictability and stability in regulation are decisive for investors’ trust. Sudden prohibitions without a clear long -term risk on the plan to discourage capital and talent from entering the Indian gaming ecosystem.”
Why does Center bring an online game account 2025?
The government said that the rapid increase in online game games has “harmful effects on families, society and economy” and further noted that in some cases these platforms were associated with illegal activities such as money washing, financial fraud, financing and use as platforms for sending reports for terrorist and terrorist organizations.
Also read | A new account for regulating online gaming submitted in Lok Sabha
The Ministry said in the proposed law: “The absorbing and addictive nature of online games, especially with cash incentives, has led to significant mental health problems among users – especially children, adolescents and young adults” and added that “clinical evidence and field studies have shown an increase in anxiety, sleep disorders and behavioral problems with behavioral problems and problems with behavioral problems ”.
The government is ready to impose a ban on online games for real money from any person. Failure to comply with this Regulation could lead to imprisonment of up to three years and a fine £1 crore. In addition, those involved in promoting these platforms, including influencers of social media, may face up to two years of imprisonment and fine £50 Lakh.
The bill comes against the background of the center to collect 40% of the tax on goods and services (GST), from 28%, online playing in a redesigned mode around Diwali.
(Tagstotranslate) Online games
